Chem Wars: The Beginning C&C NJ Airsoft. 4/19/15

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Chem Wars: The Beginning C&C NJ Airsoft. 4/19/15

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WHERE
C&C Airsoft
50 Lackawanna Dr
Stanhope NJ

WHEN
Sunday April 19th

TIME
Gates open at 8:00AM

PRICE
Cost: $35.00
A non-refundable Pre-Registration of $15 here:
http://www.gardenstateairsoft.com/#!can ... sshop/cf5q
$20 is then due at the field

For the most up to date game info and quick answers to questions join the event on Facebook: https://www.facebook.com/events/8395322 ... r=upcoming

This game is Semi only, mid-cap only with squad rules for LMG's and HMG's
See the links below for our 2015 milsim rule set.
Please use this link to the PDF with the C&C general operation rule set.
It has info on age limits, safety, required gear, squad classes, replica requirements (fps etc.) and uniform code.
https://drive.google.com/file/d/0B2WNsF ... sp=sharing

Factions:
GPI Army (Tan)
HPC Army (Green) SOLD OUT
SSP (Black) Requires admin approval, contact us to register
NATO (Multicam) Requires admin approval, contact us to register
See the link below for uniform requirements for each faction
Please download the uniform requirement/faction PDF here for details:
https://drive.google.com/file/d/0B2WNsF ... sp=sharing



****The Story So Far…..****
2016: Helix Pharma begins to buy up land in the Country of Stankhstan. They establish their corporate headquarters and manufacturing center here.

2017: Helix begins to make large monetary contributions to govt. officials. They obtain massive influence on the military and political systems of Stankhastan

2018: Gemini Pharmaceutical creates a base of operations within Russia (Stankhstans neighbor to the north). They hire many ex-military patriots to work for their security forces. Helix begins to do the same by amassing a small army of mixed origin ex-special forces.

2020: A global pandemic spreads across the globe.

2021: Helix Pharma introduces a vaccine that once administered can cure the virus. Through a tight control of the vaccines distribution and administration the formula is remains a mystery and Helix is the only supplier to the world.

2025: Helix is the most powerful single corporations in the world. They control the entire country of Stankhstan and it’s military.
The small Stankstan Police force tries to keep order by policing the boarders and trying to control any black market violence.

The Stankhstan Police and Helix army have a weak alliance.

Gemini Pharmaceutical (Helix’s largest rival) is poised on an all out invasion into Stankhstan following some volatile border conflicts.
The UN has been trying to send a peaceful task force into the country to investigate Helix and secretly find the source of the vaccine. The Stankhstan government has denied them all access.

NATO plans on using the coming invasion by Gemini into Stankhstan to cover the deployment of a special forces unit into the area to recover Intel on Helix operations.
Gemini (tan) is aware of this and has a alliance with NATO.

As in a any war torn area, the black market has a strong influence. One cunning capitalist, Ultarak is the strongest in the region. The Stankhstan Secret Police are trying to stop Ultarak and his enterprises.
Ultarak has become strong due to his neutrality between the two corporations. He makes a nice profit selling secrets to both sides. He is also known to employ squads from either army to help pad their CO’s pockets. It is known in all of Stankhstan if your squad needs some work Ultarak will have a mission for you and it will pay well.

Game Dynamics of Note:

Medics will be a specialty player class (like an EOD) that can perform certain tasks that other players can not. More information on the duties of the medic will be in the Med rules (hit rules).
Vaccine bottles are in game currency representing generic meds. They will be counted at the games end to help decide the game winner. Vaccines may be banked at anytime with the central bank in staging. Once banked they can not be withdrawn but remain safe and add to the factions end game point total. All players and squads are allowed to use this currency as they see fit, to buy items from the black market, purchase intel, weapons and supplies or to bribe other armies.
HBC12 vaccine samples will be represented by clip on dog tags (we can’t have medics using real hypo needles now can we?). These will each have a value equal to 10 generic med vials. These can not be banked until the game end. Please see the med rules for more details on collecting and administering HBC12 vaccine clips.
Faction relations at the time of game start:
GPI Army (Tan) and NATO have an alliance and are non hostile
GPI Army (Tan) and HPC Army (Green) are hostile, shoot on site
HPC Army (Green) has a weak alliance with (SSP)Black
SSP (Black) will only interfere with known black market missions and may detain any players.


Game Goals and Missions:

Each faction will have it’s own goals and overall missions besides the merchant quests. These missions will be given by the faction CO at game start or prior.

The merchant will contact your CO when he needs a task done. Your CO will contact the squads who are best suited to get the job done, thus earning your company payment in the form of vaccine vials. These can be banked or saved to spend.
If your squad is looking for something to do, contact your CO.

MORE INFORMATION AND A COMPLETE DOWNLOADABLE PDF WITH ALL OF THIS INTEL AND MORE WILL BE AVAILABLE SOON

SPECIFIC MED RULES ARE COMING SOON.


REQUIRED GEAR:
Water
Boots
Red rag x2
Barrel condom
Waiver, every game, every time
http://malice4you.com/images/et/et_waiver.pdf
Radio
Whistle
Time Piece, watch, stopwatch

RULES OF ENGAGEMENT

1. HIT RULES: Any hit to the body or gear counts as a hit. Gun hits do not count. When you are dead, get off of the field. It is very possible that you will get hit while dead, it happens. Dead men tell no tales. Do not speak or use the radio to talk to other live players. When in doubt, call yourself out.
When hit, get out of line of fire and place dead rag on your head. Dead rag might not always be visable. You may get shot while dead. It happens.

2. SURRENDER OR DIE: Simply put, if you get the drop on another player within 10 feet just say surrender or die. If they do not surrender then you can shoot them, aim low and shoot smart. One or two bbs is enough. There are no safety kills, that word has no meaning. If someone says safety kill you can shoot them, just aim low.

3. Screaming “Call Your Hits!” Will not be tolerated. Doing so will get you sent to respawn. If you think another player is not calling their hits, find out who they are, and tell a ref.

4. BUILDING RULES: When entering buildings the following rules must be followed.
A. Semi-auto only, no full auto
B. 350fps weapon limit for indoor engagement (if your gun shoots over 350 fps transition to a sidearm)
C. Aim low, not for the face
D. All buildings have "Fake roofs" There is no climbing over walls, throwing grenades over walls or shooting over walls. Buildings also go to the ground. No shooting under buildings
E. If you get hit in a building you are dead and cannot be revived/medic’d.

CHRONO
Full Auto Capable is a max of 400fps with .25 BBs.
401-500 FPS with .25 BBs is considered a Sniper Rifle. The Sniper Rifle has a Minimum Engagement Distance of 100 feet and can only shoot on Semi.
For indoor/CQB the weapon limit is 350fps with .25BBs. (if your gun shoots over 350 fps transition to a sidearm)
During Chrono we will use field .25s. We will also spot check on the field using .25s. Anyone found adjusting their FPS after Chrono will be ejected without warning.
Consider this your warning.
While in staging area and during all cease fires mags are to be removed, gun is to be cleared and barrel condom must be in place.
Absolutely no shooting in staging area...use range.

DIRECTIONS:
Take Interstate 80 (East or West) to Exit 25.
Next take Route 206 North,
3 Traffic Lights,
turn right onto Lackawanna Drive
Right into Wild West City parking lot(50 Lackawanna Dr)
C&C Airsoft is at the far left corner
Park in lower lot and follow signs.

C&C shares the lot with Wild West City.
While looking a Wild West City the gate is to the left.
If the gate is open then we are there.
Pull down and park in the lower lot.
If the gate is open but blocked with a vehicle then park in the Wild West City lot and walk down. This only happens when the road is frozen.
It will take you a couple minutes to walk to the staging area so bring your gear.

There is no parking at the staging area. Drive down and drop your gear off then drive back up. I know this sucks but it's the rules.

Remember to play fair and play smart. It’s only a game. If you have a problem with another player do not confront that player. You are not the airsoft police. Figure out some way to remember the player you have a problem with and find a ref. Tell us what happened and we will deal with it. We won’t tolerate any hostility or anger on the field. Do not take matters into your own hands.


Most of this comes straight from the insurance policy. This will pretty much be the safety brief and each player must sign one and I will keep in on file with the waivers.

All players must read and agree to follow all player safety rules, field safety guidelines, and sign the waiver of liability and hold harmless agreement prior to participating in any airsoft activities without exception. Any violation of the safety rules will result in mandatory ejection from the field and/or premises.

SAFETY
1. SAFETY GOGGLES must be worn by anyone in the playing field and target range at all times. Only goggles specifically approved for airsoft are allowed. Shooting glasses and mesh goggles are not allowed. Under 18 must wear full paintball masks.
2. NO SHOOTING in areas other than the designated playing field and/or target range. No shooting into of out of the registration area, neutral zones or parking area. Airsoft guns can only be discharged on the active field of play or target range.
3. JUDGES' DECISIONS ARE FINAL and players of spectators will not be allowed to argue with the referees under any circumstances.
4. BARREL CONDOMS must be in use at all times anywhere on the property other than the designated playing field and target range.
5. NO BLIND SHOOTING, you must be able to see what you are shooting at. Aim for the body and lower. Only go for the head if that is the only option.
6. NO SHOOTING at wildlife, airplanes, automobiles, parachutists, ect.
7. NO CLIMBING of trees, vehicles, or any structure 4' or higher.
8. NO PHYSICAL CONTACT.
9. NO CONSTRUCTION OF BOOBY TRAPS
10. NO ALCOHOL OR ILLEGAL DRUGS are allowed on premises. Anyone engaging in these activities or who is impaired will be ejected from the field. Repeat violators will be banned from the facility permanently.
11. NO VERBAL ABUSE, profanity, name-calling, or slurs against anyone's race, religion, or family members and friends will be tolerated.
12. NO SMOKING except in designated areas approved by the field operator.
13. NO UNAUTHORIZED EQUIPMENT or potentially dangerous gear is allowed. All firearms, knives, machetes, ect. are prohibited. The field operator must approve all equipment allowed on premises.
14. MODIFICATIONS ARE PROHIBITED. Players are not allowed to modify bunkers, or any property on the premises.
15. SPECTATORS are required to wear safety goggles unless they remain in a designated spectator area at all times. No exceptions.
16. NO CALLING OTHERS OUT. Don't do it. You are not the airsoft police. Find out who the player is and find a Ref or marshal. Do not try to handle things on your own.
17. WHISTLES. Most games start on a whistle. 3 consecutive whistles are an automatic ceasefire.
18. BOUNDARIES. The yellow rope around the staging area is boundary. Do not cross it.

WILD WEST CITY
Please do not wonder into Wild West City...ever. If you are lost call on your radio, blow your whistle, or yell. Never enter WWC.
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cardellos
Posts: 115
Joined: Fri Apr 19, 2013 2:02 pm
First Name: STEPHEN
Last Name: Cardello
Location: Staten Island

Re: Chem Wars: The Beginning C&C NJ Airsoft. 4/19/15

Post by cardellos »

Awesine game cookie!! loved it and had a blast. i can say for the green team everyone actually followed orders and command had a great structure keeping us all moving and rotating us in and out of the action. can't wait for the next one like this game!
"Truly, truly, I say to you, unless a grain of wheat falls into the earth and dies, it remains alone"

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