Place holder as I am totally exhausted from the drive. (I just got back).
One of the most fun OPs I've been to, smaller group of people = better communication.
As XO of Tan, we fought hard, played hard, and had a blast.
Here's the NYAirsoft / EVIKE Crew:
https://sphotos-a.xx.fbcdn.net/hphotos- ... 1281_o.jpg
//EDIT realize this is blurry... *SMH* will upload better one later.
AAR: OP: Lightening Strike 3
- primer
- Posts: 162
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- First Name: Ted
- Last Name: Colegrove
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AAR: OP: Lightening Strike 3
Want to change my signature? http://www.x24d.com/sig_changer/
Moondog wrote:Yes, friendly fire still kills you. Same as real life.
- Moondog
- Site Admin
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Re: AAR: OP: Lightening Strike 3
How come Spears, who's such a gearwhore, is the first one out of uniform in the group photo? lol
Can't wait to read the full AARs and see video.
Can't wait to read the full AARs and see video.
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- Mark Twain
- Site Admin
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Re: AAR: OP: Lightening Strike 3
primer wrote:Place holder as I am totally exhausted from the drive. (I just got back).
One of the most fun OPs I've been to, smaller group of people = better communication.
As XO of Tan, we fought hard, played hard, and had a blast.
Here's the NYAirsoft / EVIKE Crew:
https://sphotos-a.xx.fbcdn.net/hphotos- ... 1281_o.jpg
//EDIT realize this is blurry... *SMH* will upload better one later.
That's a scary looking crew - can't wait for the AAR
"Thunder is good, thunder is impressive; but it's lightning that does the work"
Mark Twain 1835-1910
Call Sign: Mark Twain
Mark Twain 1835-1910
Call Sign: Mark Twain
- Moondog
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Re: AAR: OP: Lightening Strike 3
Can those creating game videos please include these title graphics in the their videos in addition to the credit titles you usually use.
You do not have the required permissions to view the files attached to this post.
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- First Name: Chino
- Last Name: Cordoba
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AAR-Lightening Strike 3-Chinodesignsnyc.com
As a first timer I didn't know what to expect, I received a call from Shogun and was told I will be filming a MILSIM Lightening Strike 3 video for EVIKE.com this was the prelude for the unimaginable events, challenges and trails that I would encounter.
The ride to Buffalo was daunting but as we arrived the anxiety and anticipation reached its pinnacle. Keep in mind I’m ignorant to procedures and rules so ever step I took was into unknown territory.
We finally had arrived we crossed an old iron bridge over a small running river. The site was on an island and resembled something out of Chernobyl a surreal nuclear fallout setting; the silos and the surrounding building were truly humbling.
I was ordered to prepare to scout the AO. So I grabbed my camera and got ready to enter this labyrinth. As we entered I was engulfed by the structures, rusted iron, flaking paint, leaking vats, pungent odors, huge sharp separators, endless corridors, flimsy steel staircases, stories upon stories of vast labyrinths. I was out of breath scouting just one building and there were many more. Within minutes we discovered potential death traps like rusty metal floor pans that unveiled dizzying 5 story drops, missing steps on staircases, doors that let to nothing but long drops of the side of the buildings. All the while I was thinking how would I even be able to get off a shot without getting hurt? Little did I know I would push myself to the limit in the upcoming days.
Thanks to Primer he informed me on how to protect my camera with Lexan sheets while everyone seemed to keep reminding me that I’m going to take a lot of hits. I don’t mind the pain so much I just didn’t want my camera to break which would’ve hurt the pockets a lot more. We hit Home Depot and at the hotel I eagerly cut sheets and fixed them to the front of my matte box and over my led screen. I was finally ready.
Next day, it was time to get down. Mad Max Mullen briefed the soldiers and the game was on its way. Gunfire echoed throughout the facility. My adrenaline spiked and I found myself darting from team to team, capturing firefights and objectives being scored and lost. I was in the belly of the beast witnessing the chain of command and tactics unfold and materialize though the eyes of my camera. Words fall short in describing the feeling of chasing a team up 10 stories while they negotiated and pushed through a skywalk that connected 2 buildings. At one instant there was a whole in the skywalk concrete and I gazed through and soldiers looked like tiny ants, the hairs on my neck stood up and I realized how high I actually was. I had to muster the courage to push through and my fear of heights was erased as I dug deep and gathered all my courage in order to capture the essence of the battle. Some soldiers couldn’t even do it they said it was too risky and gave me props for doing it.
All in all this was one of the best experiences of my life I only took 4 hits, my technique was filming with caution as if I was really in a firefight which will help me later when eventually I play my first air soft game. Felix and I closed out by heading to Niagara Falls, which was only a 25 min ride away. For someone that’s always loved war films, war history, weaponry and tactics I got an in depth and hands on experience of what war could be like, without the risk of death. That’s an understatement because that place was dangerous but with wits and 360-swivel vision you also could navigate this amazing MILSIM. Great time. Amazing footage so stay tuned for the teaser. http://www.chinodesignsyc.com | youtube.com/chinodesignz | instagram@chinodesignsnyc
The ride to Buffalo was daunting but as we arrived the anxiety and anticipation reached its pinnacle. Keep in mind I’m ignorant to procedures and rules so ever step I took was into unknown territory.
We finally had arrived we crossed an old iron bridge over a small running river. The site was on an island and resembled something out of Chernobyl a surreal nuclear fallout setting; the silos and the surrounding building were truly humbling.
I was ordered to prepare to scout the AO. So I grabbed my camera and got ready to enter this labyrinth. As we entered I was engulfed by the structures, rusted iron, flaking paint, leaking vats, pungent odors, huge sharp separators, endless corridors, flimsy steel staircases, stories upon stories of vast labyrinths. I was out of breath scouting just one building and there were many more. Within minutes we discovered potential death traps like rusty metal floor pans that unveiled dizzying 5 story drops, missing steps on staircases, doors that let to nothing but long drops of the side of the buildings. All the while I was thinking how would I even be able to get off a shot without getting hurt? Little did I know I would push myself to the limit in the upcoming days.
Thanks to Primer he informed me on how to protect my camera with Lexan sheets while everyone seemed to keep reminding me that I’m going to take a lot of hits. I don’t mind the pain so much I just didn’t want my camera to break which would’ve hurt the pockets a lot more. We hit Home Depot and at the hotel I eagerly cut sheets and fixed them to the front of my matte box and over my led screen. I was finally ready.
Next day, it was time to get down. Mad Max Mullen briefed the soldiers and the game was on its way. Gunfire echoed throughout the facility. My adrenaline spiked and I found myself darting from team to team, capturing firefights and objectives being scored and lost. I was in the belly of the beast witnessing the chain of command and tactics unfold and materialize though the eyes of my camera. Words fall short in describing the feeling of chasing a team up 10 stories while they negotiated and pushed through a skywalk that connected 2 buildings. At one instant there was a whole in the skywalk concrete and I gazed through and soldiers looked like tiny ants, the hairs on my neck stood up and I realized how high I actually was. I had to muster the courage to push through and my fear of heights was erased as I dug deep and gathered all my courage in order to capture the essence of the battle. Some soldiers couldn’t even do it they said it was too risky and gave me props for doing it.
All in all this was one of the best experiences of my life I only took 4 hits, my technique was filming with caution as if I was really in a firefight which will help me later when eventually I play my first air soft game. Felix and I closed out by heading to Niagara Falls, which was only a 25 min ride away. For someone that’s always loved war films, war history, weaponry and tactics I got an in depth and hands on experience of what war could be like, without the risk of death. That’s an understatement because that place was dangerous but with wits and 360-swivel vision you also could navigate this amazing MILSIM. Great time. Amazing footage so stay tuned for the teaser. http://www.chinodesignsyc.com | youtube.com/chinodesignz | instagram@chinodesignsnyc
- Lynx
- Posts: 93
- Joined: Mon Mar 05, 2012 8:25 pm
- First Name: Daniel
- Last Name: Cottitta
- Location: Long Island NY
- Contact:
Re: AAR: OP: Lightening Strike 3
BEGIN TRANSMISSION
LYNX'S AFTER ACTION REPORT
Meet up with MSG Mullen and the rest of the federation army. Quite a few were absent or still touring the AO. We had many holes in the chain of command during roll call. MSG improvised. This didnt take long, Powderkeg, Primer and I and several other members with the FA filled in the holes. I was designated 1st Platoon Leader and did not decline the order. Primer was designated XO and Powderkeg was designated 1st Sgt.
Three NYCAirsoft members. Leading the charge.
We learned a lot from MSG Mullen at Operation Lightning Strike III.
Lynxs Arsenal:
1) S&T TAR-21 (New- Metal Gearbox Series) and a lot of magazines.
2) 3 Thunder-Bs
First Scenario was a pile of tactical objectives. Ranging from finding the chemical weapons- the meth lab- a .50 caliber machine gun that was attacking everything had to be taken out- capturing the labtechs to prevent using the weapons- ammo crates- everything. There was much close quarters combat within the large elevator (known as Launch Site 2) and at the rear between LS-2 and Building 4.
It was a wild goose chase looking for the lab-techs and the lab. It was imperative to secure the lab so even if the Federation didn't get the lab techs, we would still deny the Renegades access to the facility. I was not a part of that fragmented mission. My Radio Transmission Operator (Brit) was at a slow start physically and lost track of him as I kept up a speedy pace going between squads. The first scenario was a communications mess, I must admit, and my radio wasn't on par with the higher frequency radios.
During this time, I had found myself negotiating terms with the militia members (one of many groups as I had revealed) that their nuclear reactor was to be secured, but not confiscated, by the Federation because we simply wanted to prevent the Renegades from turning it into a weapon. The negotiations were deemed a success by revealing more intel and gaining access to other parts of militia occupied buildings. Third platoon members were also a part of these tense negotiating talks.
As we wait for the scenario to come to a close, a surprise comes on the horizon in the alley. The entire lab-tech team runs out of Building 4 with various objects at hand. Spotting our clocks and the distance they were, we dashed for our final objective avoiding Renegade fire- retrieving the lab-techs. Supposedly throwing chemicals everywhere, one of the lab techs continues to bop me with a beaker claiming im dead while I continue to drag her to safety (you see my load out, I would not be dead) We had hold of these mad scientists as we ran for a final 10 seconds across essentially 200 ft of faith to get them to Regen. From how it looked, the final run was successful. Time completed? 1 minute- 38 seconds.
Communications improved by the second scenario onwards and had better control of my squads- we fought hard for LS-2 and the search for the ammo crates, fuel tanks and the dubbed "Orange Box" full of antidotes that we had to secure. Other objectives for the second scenario was finding intel on a mass-grave site and a downed UAV amongst other objectives. We did find quite a few ammo crates and fuel tanks but no orange box. The UAV and Mass Grave had been found though so 2 out of 3 major objectives were complete. Looking high and low, (and to almost to the tip top of each building in play) we did not find the orange box.
The Orange Box was then revealed afterwards to be at the top level of LS-2 (From what we were told from Staff). Myself and two other teammates walked the endless flights of stairs to just a floor below the objective. We had seriously shot ourselves in the foot for not going to the top floor (assuming that going up so far- there would be nothing)
COMS ARE LIVE: I inherit a higher frequency radio from my friend with headset.
The Third scenario was a search for a downed squad, extracting more ammo crates/ fuel tanks and rescuing a scientific team. The Orange box was still a factor, we could not find it despite more detailed intel about the Orange Box's location. But we still attacked the Renegades with much of our strength that was available that scenario. It was a tedious fight. Lots of fighting ensued between LS-2 and the rear of Building 4. Actually, the rear of the AO overall had bb's flying everywhere. I had continued to fight in this hairball until the ending of the scenario.
The Night Game (Scenario IV) was a search and rescue Op. Seven scientists were to be found and to be brought to Regen for extraction (possibly a continuation from Scenario 3?) And off the bat, as we walk to the corner of building 4, we spot 3 scientists running on the far side of LS-2. We made a mad dash to catch up to them and bring them back to Regen. This was a quick gig; 3 out of 7 individuals extracted, we weren't spotted by the Renegades (so I perceive as we saw them on the far side of the AO near Building 2) Things were in our favor. As the sun set, and the interiors of buildings got darker, flashlights were on, lasers were activated night vision was alive. Most of the firefights occurred in building 4. We had received intel prior to the fight that Renegade units were inside LS-2 immediately after we had dropped off the 3 scientists, we dug in and got ready for a skirmish inside. With its large pillars and open spaces, it was either to get down or get shot down in the dark. Without night vision, I took advantage of the loading dock by moving back and fourth down the dock, popping up sporadically and firing from different angles. Later in the scenario, one of the Federation teammates had recovered a 4th scientist. 4 out of 7 scientists recovered. By ratio, I had deemed the scenario a success. This was confirmed the next day by staff during our Op-Order for the 5th scenario that we had accomplished our mission last night.
The final scenario (Scenario V) was a final stand for the Federation Forces. Our objective was to find the engineers responsible for launching the missiles, any remaining ammo crates, fuel tanks and other important material to bring to the ex filtration site for evacuation. Our objective was a scorched Earth initiative. My platoon was responsible for finding the engineers, holding off the Renegades and securing the engineers at a point in the AO for 2 hours before being able to escort them to Launch Site-4, where the missiles were held.
After briefing 1st platoon, we led the way at the start. My platoon and I made a dash for Launch Site 1 where they were being held with a team of militia (who were on our side) and we quickly secured LS-1 and began the quick shift to moving into the adjacent building 2 to be held in. Within 5 minutes, we had successfully done our job, but now it was time to fend off the Renegades. The platoon militia and federation forces in the nearby area did just that- and successfully fended off the Opfor for a solid 2 hours while the other platoons were on a hunt for any final objectives hidden through out the AO and distracting the Renegades from invading Building 2. Many small firefights popped up between LS-1 and Building 2 for that some Renegade had made it on the bottom floor. But we continually held the fort.
5 to 10 minutes prior to scheduled leave, I received word from Primer that a large wave of Renegade was inbound to our position. Those renegade eventually hit our position and building 2 was beginning to be compromised. We made a hasty retreat and exfil from the rear of building 2 and was on our way to LS-4. As we stack up behind a building, we spot Renegade forces in LS-2 and we had no choice but to run to LS-4 across open space. After seeing people hesitating to run, the militia leader and I screamed and pushed the units and engineers to run and dash. We made it to LS-4 with minor casualties. More members of command caught up within minutes upon arriving at LS-4. We dug in and began defending various positions to halt the Renegade from taking the engineers. We waited patiently for the clock to strike for the objective to initiate and begin launching the missiles. Scorched Earth became a success.
The next shift in focus was to then get the engineers and any materials we found to the exfiltration site. This was a mess as well for that our Exfil site had changed twice in the scenario. My platoon was spread out and was tired of running to opposite ends of LS-4. After some extended firefights we eventually get to the proper exfil site to hold off against the Renegades. But as we left our backs open, the Renegades made a push for LS-4. I got hit inside LS-4 and made a mad dash for Regen to spawn again to hit the enemy where I found them. LS-4 was a maze on the inside and got several kills within minutes of going back into the site below. The firefight within LS-4 continued until the Renegades were pushed out(?) and we had gotten out in time for a second brief overview by MSG Mullen on what's left to be done after the exfil. From my standpoint, my gun was running out of battery power, my camera had died and my mags were low. I was more concerned on getting more kills by this point and making sure we could push back the Renegades where it was possible.
The firefights continued for another thirty minutes before the game officially ended.
Today the score between the factions was a dead tie between the Federation and the Renegades.
I would like to thank the chain of command (CO, XO, 1st Sgt and fellow Platoon Leaders) that I had become a part of for OPLS 2012. Powderkeg and Primer did a fantastic job keeping everyone focused on the mission. MSG Mullen had a focused objective and we stuck to it. We listened to him and what happened? We had very successful outcomes for the most part. Big thanks to Mad Max for this tactical insight and teachings through out the event. Big thanks to everyone's cooperation.
And a big shout out to those in 1st platoon who were under my command. I thank you for determination, tolerance and hard hitting attitude against the enemy through out the entire event. You all did a great job sticking it through most or all of the scenarios. Thinking outside the box when you we needed to. We hit them hard! March or Die!
--------------------
This is the conclusion of the Lynx After Action Report.
Lynx Out
/END TRANSMISSION
I can write this into a story if you wanted to me to. Make things interesting.
LYNX'S AFTER ACTION REPORT
Meet up with MSG Mullen and the rest of the federation army. Quite a few were absent or still touring the AO. We had many holes in the chain of command during roll call. MSG improvised. This didnt take long, Powderkeg, Primer and I and several other members with the FA filled in the holes. I was designated 1st Platoon Leader and did not decline the order. Primer was designated XO and Powderkeg was designated 1st Sgt.
Three NYCAirsoft members. Leading the charge.
We learned a lot from MSG Mullen at Operation Lightning Strike III.
Lynxs Arsenal:
1) S&T TAR-21 (New- Metal Gearbox Series) and a lot of magazines.
2) 3 Thunder-Bs
First Scenario was a pile of tactical objectives. Ranging from finding the chemical weapons- the meth lab- a .50 caliber machine gun that was attacking everything had to be taken out- capturing the labtechs to prevent using the weapons- ammo crates- everything. There was much close quarters combat within the large elevator (known as Launch Site 2) and at the rear between LS-2 and Building 4.
It was a wild goose chase looking for the lab-techs and the lab. It was imperative to secure the lab so even if the Federation didn't get the lab techs, we would still deny the Renegades access to the facility. I was not a part of that fragmented mission. My Radio Transmission Operator (Brit) was at a slow start physically and lost track of him as I kept up a speedy pace going between squads. The first scenario was a communications mess, I must admit, and my radio wasn't on par with the higher frequency radios.
During this time, I had found myself negotiating terms with the militia members (one of many groups as I had revealed) that their nuclear reactor was to be secured, but not confiscated, by the Federation because we simply wanted to prevent the Renegades from turning it into a weapon. The negotiations were deemed a success by revealing more intel and gaining access to other parts of militia occupied buildings. Third platoon members were also a part of these tense negotiating talks.
As we wait for the scenario to come to a close, a surprise comes on the horizon in the alley. The entire lab-tech team runs out of Building 4 with various objects at hand. Spotting our clocks and the distance they were, we dashed for our final objective avoiding Renegade fire- retrieving the lab-techs. Supposedly throwing chemicals everywhere, one of the lab techs continues to bop me with a beaker claiming im dead while I continue to drag her to safety (you see my load out, I would not be dead) We had hold of these mad scientists as we ran for a final 10 seconds across essentially 200 ft of faith to get them to Regen. From how it looked, the final run was successful. Time completed? 1 minute- 38 seconds.
Communications improved by the second scenario onwards and had better control of my squads- we fought hard for LS-2 and the search for the ammo crates, fuel tanks and the dubbed "Orange Box" full of antidotes that we had to secure. Other objectives for the second scenario was finding intel on a mass-grave site and a downed UAV amongst other objectives. We did find quite a few ammo crates and fuel tanks but no orange box. The UAV and Mass Grave had been found though so 2 out of 3 major objectives were complete. Looking high and low, (and to almost to the tip top of each building in play) we did not find the orange box.
The Orange Box was then revealed afterwards to be at the top level of LS-2 (From what we were told from Staff). Myself and two other teammates walked the endless flights of stairs to just a floor below the objective. We had seriously shot ourselves in the foot for not going to the top floor (assuming that going up so far- there would be nothing)
COMS ARE LIVE: I inherit a higher frequency radio from my friend with headset.
The Third scenario was a search for a downed squad, extracting more ammo crates/ fuel tanks and rescuing a scientific team. The Orange box was still a factor, we could not find it despite more detailed intel about the Orange Box's location. But we still attacked the Renegades with much of our strength that was available that scenario. It was a tedious fight. Lots of fighting ensued between LS-2 and the rear of Building 4. Actually, the rear of the AO overall had bb's flying everywhere. I had continued to fight in this hairball until the ending of the scenario.
The Night Game (Scenario IV) was a search and rescue Op. Seven scientists were to be found and to be brought to Regen for extraction (possibly a continuation from Scenario 3?) And off the bat, as we walk to the corner of building 4, we spot 3 scientists running on the far side of LS-2. We made a mad dash to catch up to them and bring them back to Regen. This was a quick gig; 3 out of 7 individuals extracted, we weren't spotted by the Renegades (so I perceive as we saw them on the far side of the AO near Building 2) Things were in our favor. As the sun set, and the interiors of buildings got darker, flashlights were on, lasers were activated night vision was alive. Most of the firefights occurred in building 4. We had received intel prior to the fight that Renegade units were inside LS-2 immediately after we had dropped off the 3 scientists, we dug in and got ready for a skirmish inside. With its large pillars and open spaces, it was either to get down or get shot down in the dark. Without night vision, I took advantage of the loading dock by moving back and fourth down the dock, popping up sporadically and firing from different angles. Later in the scenario, one of the Federation teammates had recovered a 4th scientist. 4 out of 7 scientists recovered. By ratio, I had deemed the scenario a success. This was confirmed the next day by staff during our Op-Order for the 5th scenario that we had accomplished our mission last night.
The final scenario (Scenario V) was a final stand for the Federation Forces. Our objective was to find the engineers responsible for launching the missiles, any remaining ammo crates, fuel tanks and other important material to bring to the ex filtration site for evacuation. Our objective was a scorched Earth initiative. My platoon was responsible for finding the engineers, holding off the Renegades and securing the engineers at a point in the AO for 2 hours before being able to escort them to Launch Site-4, where the missiles were held.
After briefing 1st platoon, we led the way at the start. My platoon and I made a dash for Launch Site 1 where they were being held with a team of militia (who were on our side) and we quickly secured LS-1 and began the quick shift to moving into the adjacent building 2 to be held in. Within 5 minutes, we had successfully done our job, but now it was time to fend off the Renegades. The platoon militia and federation forces in the nearby area did just that- and successfully fended off the Opfor for a solid 2 hours while the other platoons were on a hunt for any final objectives hidden through out the AO and distracting the Renegades from invading Building 2. Many small firefights popped up between LS-1 and Building 2 for that some Renegade had made it on the bottom floor. But we continually held the fort.
5 to 10 minutes prior to scheduled leave, I received word from Primer that a large wave of Renegade was inbound to our position. Those renegade eventually hit our position and building 2 was beginning to be compromised. We made a hasty retreat and exfil from the rear of building 2 and was on our way to LS-4. As we stack up behind a building, we spot Renegade forces in LS-2 and we had no choice but to run to LS-4 across open space. After seeing people hesitating to run, the militia leader and I screamed and pushed the units and engineers to run and dash. We made it to LS-4 with minor casualties. More members of command caught up within minutes upon arriving at LS-4. We dug in and began defending various positions to halt the Renegade from taking the engineers. We waited patiently for the clock to strike for the objective to initiate and begin launching the missiles. Scorched Earth became a success.
The next shift in focus was to then get the engineers and any materials we found to the exfiltration site. This was a mess as well for that our Exfil site had changed twice in the scenario. My platoon was spread out and was tired of running to opposite ends of LS-4. After some extended firefights we eventually get to the proper exfil site to hold off against the Renegades. But as we left our backs open, the Renegades made a push for LS-4. I got hit inside LS-4 and made a mad dash for Regen to spawn again to hit the enemy where I found them. LS-4 was a maze on the inside and got several kills within minutes of going back into the site below. The firefight within LS-4 continued until the Renegades were pushed out(?) and we had gotten out in time for a second brief overview by MSG Mullen on what's left to be done after the exfil. From my standpoint, my gun was running out of battery power, my camera had died and my mags were low. I was more concerned on getting more kills by this point and making sure we could push back the Renegades where it was possible.
The firefights continued for another thirty minutes before the game officially ended.
Today the score between the factions was a dead tie between the Federation and the Renegades.
I would like to thank the chain of command (CO, XO, 1st Sgt and fellow Platoon Leaders) that I had become a part of for OPLS 2012. Powderkeg and Primer did a fantastic job keeping everyone focused on the mission. MSG Mullen had a focused objective and we stuck to it. We listened to him and what happened? We had very successful outcomes for the most part. Big thanks to Mad Max for this tactical insight and teachings through out the event. Big thanks to everyone's cooperation.
And a big shout out to those in 1st platoon who were under my command. I thank you for determination, tolerance and hard hitting attitude against the enemy through out the entire event. You all did a great job sticking it through most or all of the scenarios. Thinking outside the box when you we needed to. We hit them hard! March or Die!
--------------------
This is the conclusion of the Lynx After Action Report.
Lynx Out
/END TRANSMISSION
I can write this into a story if you wanted to me to. Make things interesting.
Operation Lion Claws Veteran (Northern Light II, Red Storm East, Lightning Strike III, Shahrazard, Red Storm East III)
Bad Blood 2012-2013-2014
Combat City Orlando Jax vs All Attendee (Jax Side)
Operation Sovereign Fury 2013
-
- Posts: 47
- Joined: Fri Mar 23, 2012 9:24 pm
- First Name: Felix
- Last Name: Roa Hernandez
- Location: Ocean Grove, NJ
Re: AAR: OP: Lightening Strike 3
1st SGT
Felix "PowderKeg" Hernandez
Federation Army
Op Lighting Strike 3
Once again I have no words to express the feeling you get after playing a Lion Claws Event, the continued rush of adrenaline circulating through your body, while you are trying to get the objective completed and at the same time deal with the enemy and enviroment. For the most part some fields are makeshift battleground, but John Lu manages to bring the realism to simulation... As for myself this is my second LC event. I have been part of the chain of command for 2 other games, but never for a LC event and I felt honored to be part of command and lead some of the toughest players I have played with so far. The game itself was intense and fast paced, but at the same time everyone kept their cool & any issues concerning people not calling their hits was brought to attention of staff and was handled accordingly, or we just handled it the warriors way... You shoot me and I shoot you until one of us gives up! Both teams fought a hard battle & we used everthing at our disposal to take the fight to the Russians from a UGV, to crawling through narrow spaces and going toe to toe with the enemy. Iwant to thank all of Federation Army NCOs for following your chain of command, staying on mission and not going on a wild goose chase. For most of the first scenario, it was a bit tougher because of not knowing the terrain as well as we knew our enemy, but we still managed to move forwad and kick some butt! Once we got used to the terrain everything went smooth like butter, at the end of the game I had gone through all my bbs and a coulpe of other peoples spare mags, I didn't want to leave the game under no circumstances, so I scavenged what I could & pressed on until the closing horn sounded, but not before the Russian Renegade CO SFC Moore (BUBBA) and I had a little close engagement around one corner ... That was awesome! i want to thank MSG Max Mullen for entrusting me with the 1SGT position & I hope I did the job, the way he expected it to be done. Its always a pleasure marching into battle with him. I also want to congratulate Primer, our Company XO for doing a great job also to my platoon leaders you guys did a heck of a job, I know we had minor issues with "coms" but at the end we managed. To all 3 Federation Army Platoons great work, also the guys from Fear Team Alpha came from Mass. and brought the ground drone always exciting to have toys on a big op good work fellas! To Shogun, Ghostrider, Wülf and the rest of the nycairsoft players, whether you played green or tan, great job troops... until the next one!!!!
Felix "PowderKeg" Hernandez
Federation Army
Op Lighting Strike 3
Once again I have no words to express the feeling you get after playing a Lion Claws Event, the continued rush of adrenaline circulating through your body, while you are trying to get the objective completed and at the same time deal with the enemy and enviroment. For the most part some fields are makeshift battleground, but John Lu manages to bring the realism to simulation... As for myself this is my second LC event. I have been part of the chain of command for 2 other games, but never for a LC event and I felt honored to be part of command and lead some of the toughest players I have played with so far. The game itself was intense and fast paced, but at the same time everyone kept their cool & any issues concerning people not calling their hits was brought to attention of staff and was handled accordingly, or we just handled it the warriors way... You shoot me and I shoot you until one of us gives up! Both teams fought a hard battle & we used everthing at our disposal to take the fight to the Russians from a UGV, to crawling through narrow spaces and going toe to toe with the enemy. Iwant to thank all of Federation Army NCOs for following your chain of command, staying on mission and not going on a wild goose chase. For most of the first scenario, it was a bit tougher because of not knowing the terrain as well as we knew our enemy, but we still managed to move forwad and kick some butt! Once we got used to the terrain everything went smooth like butter, at the end of the game I had gone through all my bbs and a coulpe of other peoples spare mags, I didn't want to leave the game under no circumstances, so I scavenged what I could & pressed on until the closing horn sounded, but not before the Russian Renegade CO SFC Moore (BUBBA) and I had a little close engagement around one corner ... That was awesome! i want to thank MSG Max Mullen for entrusting me with the 1SGT position & I hope I did the job, the way he expected it to be done. Its always a pleasure marching into battle with him. I also want to congratulate Primer, our Company XO for doing a great job also to my platoon leaders you guys did a heck of a job, I know we had minor issues with "coms" but at the end we managed. To all 3 Federation Army Platoons great work, also the guys from Fear Team Alpha came from Mass. and brought the ground drone always exciting to have toys on a big op good work fellas! To Shogun, Ghostrider, Wülf and the rest of the nycairsoft players, whether you played green or tan, great job troops... until the next one!!!!
PWDERKEG!!!
HIGHLY FLAMABLE!!
EXTREMLY DANGEROUS!!
KEEP AWAY FROM FLAMES!!
HIGHLY FLAMABLE!!
EXTREMLY DANGEROUS!!
KEEP AWAY FROM FLAMES!!
- primer
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Re: AAR: OP: Lightening Strike 3
Lightening Strike AAR – Federation XO – Buffalo NY.
The drive to the AO was long, it’s one of those drives you don’t look forward to after the game, but worth it because of how unique it was. I reached the AO around 1430hrs, it was a bustle with people loading guns, registering, chronoing, and setting up tents. This went on for a few hours and of course I had opted for camping too.
Around 1600hrs was a team briefing, and at this time I was challenged with the new position of XO. This was quite an honor, but I was very nervous about accepting the position. After the briefing we all headed to our respected places of sleep.
Saturday—
The next morning I rose at 0545 to ready my equipment for the days activities. 1SG asked us to be in full battle rattle at 0730, unfortunately, many of the Federation forces were rolling in and loading mags at 0745 so the first scenario was off to a slow start.
1. Our main objective was to capture a Chemical Lab in Building B5 and secure LS-4 and bring any ammunition crates out of all buildings. Unfortunately, Building B5 was outside of the Renegade Spawn which due proximity, could easily be reinforced. Needless to say, that lab was never seen by our forces.
Our second objective was to find engineers, scientists, and any other personnel and exfil them to our regen.
I had split the 3 platoons into smaller task forces sending 1-1 to LS-4 and 2 to the lab. 3 was to secure buildings B2-3
After a few hours, we had secured 1 engineer and a small weapons crate.
2. A chemical Box full of the Antidote was placed at the top of building 5 and guarded by Militia, 1-2 was fighting the whole afternoon up through the floors trying to secure that box.
2nd Plattoon got their hands on a Mass grave site remnants as well as other squads carried out about 4 more ammunitions boxes (which apparently were never placed on the AO for the 1st scenario)
3. This was more back and forth, and the back of LS-2 was huge firefight up a spiral staircase. It was close to the end of the game and the militia had sided with the Federation team as 3 scientists had popped out of Building 4. With only 1:30 left, 4 squads of Tan ran to intercept the scientists gaining last minute credit.
4. After a long lunch, we went back fighting up hill and gathering more intel. Our S2s had provided us with very good intel, and it really helped us secure more personnel and munitions.
5. The night game was nerve-racking as we had pulled through the back of LS-2 and hit a large element of GMR which rolled through us like a hot knife through butter. No matter what opinions people have of that team, they work well together, like a well oiled machine.
After I regenerated, I was caught in a fire fight between the back of LS-2 and B4, consequently, I ran out of ammunition and had to pull my chemlight with only 10minutes left in the game.
Fortunately, Tan (I believe SCD’s Squad) had secured 4 HVTs.
Sunday—
Woke up around 0615 this time, it wasn’t such an early day. Hit the ground running as there were many objectives that had to be achieved in a small amount of time. Our ranks had fallen by about 30%. We were overwhelmed by Renegade forces.
1. Our main objective was to secure 3 scientists and have them exfil to LS-4 at 1100hrs they would help launch rockets into LS-3 and LS-2 destroying the AO. I sent 1st and 2nd Platoons to find and secure them in Buildings B3 and B2. While 3rd Platoon ran distraction missions around the AO to keep green away from the secured HVTs.
At 1045 I had pulled 1 and 2 out of B3 and moved them to LS-4 to ready the rockets. The renegades were pushing up hard on our left flank as the HVTs secured the rockets launch and were EXFILed to a secure location at waters edge.
At 1130 our platoons had broken squad cohesion and it was an all out fire fight to find the remaining munitions caches. At the end of the scenario, we acquired 4 more munitions crates and a chemical tube.
OP:LSIII was one of the most fun games I have attended this year, up with OP:RSE and OP:BS. Thanks to MSG Mullen for helping me along as a first time XO. Thanks to Plt Leaders 1, 2, and 3 for keeping great COMs.
Till next time.
Primer XO Federation Forces – Team VOA
The drive to the AO was long, it’s one of those drives you don’t look forward to after the game, but worth it because of how unique it was. I reached the AO around 1430hrs, it was a bustle with people loading guns, registering, chronoing, and setting up tents. This went on for a few hours and of course I had opted for camping too.
Around 1600hrs was a team briefing, and at this time I was challenged with the new position of XO. This was quite an honor, but I was very nervous about accepting the position. After the briefing we all headed to our respected places of sleep.
Saturday—
The next morning I rose at 0545 to ready my equipment for the days activities. 1SG asked us to be in full battle rattle at 0730, unfortunately, many of the Federation forces were rolling in and loading mags at 0745 so the first scenario was off to a slow start.
1. Our main objective was to capture a Chemical Lab in Building B5 and secure LS-4 and bring any ammunition crates out of all buildings. Unfortunately, Building B5 was outside of the Renegade Spawn which due proximity, could easily be reinforced. Needless to say, that lab was never seen by our forces.
Our second objective was to find engineers, scientists, and any other personnel and exfil them to our regen.
I had split the 3 platoons into smaller task forces sending 1-1 to LS-4 and 2 to the lab. 3 was to secure buildings B2-3
After a few hours, we had secured 1 engineer and a small weapons crate.
2. A chemical Box full of the Antidote was placed at the top of building 5 and guarded by Militia, 1-2 was fighting the whole afternoon up through the floors trying to secure that box.
2nd Plattoon got their hands on a Mass grave site remnants as well as other squads carried out about 4 more ammunitions boxes (which apparently were never placed on the AO for the 1st scenario)
3. This was more back and forth, and the back of LS-2 was huge firefight up a spiral staircase. It was close to the end of the game and the militia had sided with the Federation team as 3 scientists had popped out of Building 4. With only 1:30 left, 4 squads of Tan ran to intercept the scientists gaining last minute credit.
4. After a long lunch, we went back fighting up hill and gathering more intel. Our S2s had provided us with very good intel, and it really helped us secure more personnel and munitions.
5. The night game was nerve-racking as we had pulled through the back of LS-2 and hit a large element of GMR which rolled through us like a hot knife through butter. No matter what opinions people have of that team, they work well together, like a well oiled machine.
After I regenerated, I was caught in a fire fight between the back of LS-2 and B4, consequently, I ran out of ammunition and had to pull my chemlight with only 10minutes left in the game.
Fortunately, Tan (I believe SCD’s Squad) had secured 4 HVTs.
Sunday—
Woke up around 0615 this time, it wasn’t such an early day. Hit the ground running as there were many objectives that had to be achieved in a small amount of time. Our ranks had fallen by about 30%. We were overwhelmed by Renegade forces.
1. Our main objective was to secure 3 scientists and have them exfil to LS-4 at 1100hrs they would help launch rockets into LS-3 and LS-2 destroying the AO. I sent 1st and 2nd Platoons to find and secure them in Buildings B3 and B2. While 3rd Platoon ran distraction missions around the AO to keep green away from the secured HVTs.
At 1045 I had pulled 1 and 2 out of B3 and moved them to LS-4 to ready the rockets. The renegades were pushing up hard on our left flank as the HVTs secured the rockets launch and were EXFILed to a secure location at waters edge.
At 1130 our platoons had broken squad cohesion and it was an all out fire fight to find the remaining munitions caches. At the end of the scenario, we acquired 4 more munitions crates and a chemical tube.
OP:LSIII was one of the most fun games I have attended this year, up with OP:RSE and OP:BS. Thanks to MSG Mullen for helping me along as a first time XO. Thanks to Plt Leaders 1, 2, and 3 for keeping great COMs.
Till next time.
Primer XO Federation Forces – Team VOA
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- Moondog
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Re: AAR: OP: Lightening Strike 3
Great AAR's guys. I'm going to collect the best written ones for an article I'm writing for Popular Airsoft. If you want to have a chance to be included please edit and post yours before 3pm today.
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- Moondog
- Site Admin
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Re: AAR: OP: Lightening Strike 3
Goggles fogging? Get Moondog D-Fog :: See the RULES forum :: Please complete your new account activation. :: Read the guide on face photo avatars