Moondog's Body Armor Rules

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Moondog's Body Armor Rules

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Moondog's Body Armor Rules
by Moondog

These rules are meant to provide a MilSim functionality to players wearing replica body armor and plate carriers as part of their loadout. Contemporary body armor has become standard issue for front line troops and police forces of many nations. While body armor effectiveness varies in real world conditions, these rules attempt to balance simplicity of use with realism. These rules are meant to be used in conjunction with Moondog's Medic Rules.

1. Hit Types
When hit, the player will wave a red rag and call out “Hit” and identify if the BB landed on their body armor (eg. "Hit, arm!" or "Hit Vest!" or "Hit Helmet").

2. Body Armor
Helps protect the player by absorbing a BB when hits it but are damaged in the process, eliminating their protective properties from subsequent hits. Most "soft" ballistic vests protect against low velocity rounds. The addition of hard ballistic plates improves the protective ability of ballistic vests.
2.1. Ballistic Vest = Absorbs (1) BB hit
2.2. Ballistic Vest with mock ceramic plates inserted = Absorbs (2) BB hits
2.3. Hard Helmet or Mask* = Absorbs (1) BB hit

*Airsoft, Mesh and Paintball masks simulate real and prototype mandibular and facial armor



Example
Bob wears a replica FAST helmet and mock plates inside a MOLLE PC vest. Bob turns a corner and is hit by four BBs: 2 BB’s hit his chest, one hits his helmet and one on his right arm. His armor plate plus his chest rig absorb both BB hits to his chest. The next hit to his chest would be a recognized as a body hit. His helmet absorbs the hit to his head. The BB that lands on his arm is a valid body hit.

Bob ducks behind cover and waives his red rag and calls out “Hit Helmet! Hit Vest! Hit Arm!"
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